Unmoored
Concept: A traditional Point Crawl adventure taking players across an sinking island somewhere in The Dark Caribbean!
Content: Coming in at 5 Pages absolutely packed with tables in the Borg tradition, a single Map is provided for the Harbourmaster, keyed with the Locations and Points of Interest to run the Adventure.
Writing: Winner of the Award for Best Writing in the CABIN FEVER Game Jam! Adopting the Bullet Point style that is synonymous with Borg games the writing in Unmoored is both informative and exciting for any Harbourmaster, providing direction without interference to permit you to run it with your own unique style.
Art/design: Layout is done in a style similar to that found in the Pirate Borg Corebook and many subsequent adventures. Fonts are used sparingly for thematic effect and when employed are used in a format that does not make the adventure needlessly difficult to read. A single keyed map is provided for the Harbourmaster to direct the action.
Usability: This incredibly succinct, action packed island can literally be placed anywhere in The Dark Caribbean as the title explains, it has literally become 'Unmoored' it is perfectly arranged to be used as a waypoint between Campaigns. As the Island itself is moving you could easily run a few Sessions here and then have your Crew arrive at the jumping off point of their next Adventure.
Product Link: Unmoored PWYW
Content: Coming in at 5 Pages absolutely packed with tables in the Borg tradition, a single Map is provided for the Harbourmaster, keyed with the Locations and Points of Interest to run the Adventure.
Writing: Winner of the Award for Best Writing in the CABIN FEVER Game Jam! Adopting the Bullet Point style that is synonymous with Borg games the writing in Unmoored is both informative and exciting for any Harbourmaster, providing direction without interference to permit you to run it with your own unique style.
Art/design: Layout is done in a style similar to that found in the Pirate Borg Corebook and many subsequent adventures. Fonts are used sparingly for thematic effect and when employed are used in a format that does not make the adventure needlessly difficult to read. A single keyed map is provided for the Harbourmaster to direct the action.
Usability: This incredibly succinct, action packed island can literally be placed anywhere in The Dark Caribbean as the title explains, it has literally become 'Unmoored' it is perfectly arranged to be used as a waypoint between Campaigns. As the Island itself is moving you could easily run a few Sessions here and then have your Crew arrive at the jumping off point of their next Adventure.
Product Link: Unmoored PWYW