Adventures
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Galleon of the Jackalmaster
Concept: Capt Klaus Huygens, renown explorer and natural philosopher, had been recently recalled to Amsterdam to present the findings of his 5 year expedition in the Dark Yucatán as captain of the exploration vessel Jackalmaster. A foul hurricane dashed the galleon on the shoals north of Nassau, killing the entire crew. His body was never recovered…
Content: Galleon of the Jackalmaster is a One Page Encounter designed for OSR play using Pirate Borg, a pirate themed hack of Mork Borg. The previous Old School Essentials/BX stats are available as a png
Publisher: Duvelman Dice
$4.95
Link: Galleon of the Jackalmaster
Content: Galleon of the Jackalmaster is a One Page Encounter designed for OSR play using Pirate Borg, a pirate themed hack of Mork Borg. The previous Old School Essentials/BX stats are available as a png
Publisher: Duvelman Dice
$4.95
Link: Galleon of the Jackalmaster
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A Fetid Wind Blows
Concept: The player crew are lost in the doldrums and running low on food and fresh water. Until a sea hag named 'Ole Meg makes an offer the crew can't pass up. 'Ole Meg offers salvation and the potential for more in exchange for obtaining an ancient artifact. The crew arrive at an island off the coast of the Yucatan populated by a devout indigenous people. The tribe does not welcome visitors and the crew will need to carefully approach the temple or risk being sacrificed to the tribe’s gods.
Content: Several interesting locales, adventure hooks and entertaining maps.
Writing: An amazing amount of effort has been put in to this project and the writing does it full justice in every aspect.
Art/design: Some minor gripes about the artwork and layout but they do not make the product any less useful. Maps are excellent and other content is highly useful.
Usability: This is an excellent waypoint adventure for a Crew that is in transit from one major game location to another. Likely to run at maybe 2 Sessions at most this adventure would be a fun way mix things up for your group.
Product Link: Itch.io Page
Content: Several interesting locales, adventure hooks and entertaining maps.
Writing: An amazing amount of effort has been put in to this project and the writing does it full justice in every aspect.
Art/design: Some minor gripes about the artwork and layout but they do not make the product any less useful. Maps are excellent and other content is highly useful.
Usability: This is an excellent waypoint adventure for a Crew that is in transit from one major game location to another. Likely to run at maybe 2 Sessions at most this adventure would be a fun way mix things up for your group.
Product Link: Itch.io Page
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Aleister and Artemis Wolf
Concept: Two NPCs and their Vessel for use with Pirate Borg
Content: This entry presents two? NPCs and the Vessel they command along with some roleplaying and motivation points for all of them.
Writing: Interestingly well written for an entry that provides two new NPCs. Not just Stat Blocks but also Rollable Tables for their Motivations and reactions with Players. Certainly more depth than is commonly presented in an NPC Entry.
Art/design: Artwork is well used throughout and the placement/use of Background imagery does well to compliment the content. Easy to read and make use of.
Usability: Beyond the norm for an NPC Entry this product also can act as something of an adventure hook in the same instance. If your Players have need of a temporary interlude between sessions this can certainly stand in for that, or as inspiration for you to flesh it out even further and make it your own.
Product Link: Itch.io Page
Content: This entry presents two? NPCs and the Vessel they command along with some roleplaying and motivation points for all of them.
Writing: Interestingly well written for an entry that provides two new NPCs. Not just Stat Blocks but also Rollable Tables for their Motivations and reactions with Players. Certainly more depth than is commonly presented in an NPC Entry.
Art/design: Artwork is well used throughout and the placement/use of Background imagery does well to compliment the content. Easy to read and make use of.
Usability: Beyond the norm for an NPC Entry this product also can act as something of an adventure hook in the same instance. If your Players have need of a temporary interlude between sessions this can certainly stand in for that, or as inspiration for you to flesh it out even further and make it your own.
Product Link: Itch.io Page
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Annihilation
Concept: You are the Captain of the Devil's ship, ANNIHILATION. You can not die while aboard this vessel, your crew are lesser demons whom you command, the ship's tattered sails of flesh are not affected by the wind - traveling at Full Sail in any direction. The catch - Every SIX days this ship must FEED on a living ship (a ship with living souls on board). If you do not feed this monster, the demon crew will mutiny and drag your soul down to HELL where you will serve the Devil.....
Content: A truly wild ride aboard the Annihilation is presented herein with tables to roll on for all manner of strangeness, Contracts to be signed, consequences to be had and horrific crew to be created.
Writing: Unfortunately there are some obvious spelling issues littered throughout this product and while they do not alter the value of the content they are present nonetheless.
Art/design: Outrageous in the extreme and while it does great work to represent the supplement it makes a great deal of the content very hard to make sense of and leaves much of it less useful as a result.
Usability: If you want a horrifying interlude for your Crew this Supplement may be of use to you.. rules as written however, it is something of a one way trip as this Ship is more of a curse than anything else.
Product Link: Itch.io Page
Content: A truly wild ride aboard the Annihilation is presented herein with tables to roll on for all manner of strangeness, Contracts to be signed, consequences to be had and horrific crew to be created.
Writing: Unfortunately there are some obvious spelling issues littered throughout this product and while they do not alter the value of the content they are present nonetheless.
Art/design: Outrageous in the extreme and while it does great work to represent the supplement it makes a great deal of the content very hard to make sense of and leaves much of it less useful as a result.
Usability: If you want a horrifying interlude for your Crew this Supplement may be of use to you.. rules as written however, it is something of a one way trip as this Ship is more of a curse than anything else.
Product Link: Itch.io Page
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Back to the Ship!
Concept: An 'In Media Res' One Shot.
Content: Fully mapped out and keyed Island complete with Rollable tables for Encounters and adventure Hooks/Prompts for your Crew.
Writing: This adventure is quite well written and contains everything you need to stage a desperate flight from the heart of an island down to the beach.
Art/design: Two tone art and design layouts really serve to accentuate this adventure and make it easy to use. Tables are cleanly done and usable.
Usability: Very useful as the beginning to a new Crew, or for a fun interlude game between campaign points for an existing crew. it contains enough to keep you busy for easily an entire session and with just a little work could make for a very useful base to insert into an existing Campaign.
Product Link: Itch.io Page
Content: Fully mapped out and keyed Island complete with Rollable tables for Encounters and adventure Hooks/Prompts for your Crew.
Writing: This adventure is quite well written and contains everything you need to stage a desperate flight from the heart of an island down to the beach.
Art/design: Two tone art and design layouts really serve to accentuate this adventure and make it easy to use. Tables are cleanly done and usable.
Usability: Very useful as the beginning to a new Crew, or for a fun interlude game between campaign points for an existing crew. it contains enough to keep you busy for easily an entire session and with just a little work could make for a very useful base to insert into an existing Campaign.
Product Link: Itch.io Page
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Barrels of Ash
Concept: A trail of Barrels leads the Crew to a ship enshrouded by vines which anchor it to the sea floor.
Content: An adventure aboard a vine choked vessel and a mystery to solves. A fully keyed map of the vessel complete with encounter locations and a deck diagram as well as all relevant NPCs.
Writing: A very engaging adventure to be had and well written in a lovely column format.
Art/design: Artwork and layout are excellent in Barrels of Ash, lovely colour and font choices really come together to compliment the whole.
Usability: An excellent option for an At Sea adventure to relieve some of the doldrums of ocean travel. What Pirate will turn down Barrels of Ash?
Product Link: Itch.io Page
Content: An adventure aboard a vine choked vessel and a mystery to solves. A fully keyed map of the vessel complete with encounter locations and a deck diagram as well as all relevant NPCs.
Writing: A very engaging adventure to be had and well written in a lovely column format.
Art/design: Artwork and layout are excellent in Barrels of Ash, lovely colour and font choices really come together to compliment the whole.
Usability: An excellent option for an At Sea adventure to relieve some of the doldrums of ocean travel. What Pirate will turn down Barrels of Ash?
Product Link: Itch.io Page
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Blood and Ash
Concept: Welcome to Slaughter Island! The (hopefully) eternal prison of Hybocaedes, the Slaughter King.
Content:
Within these blood stained pages you will find:
Content:
Within these blood stained pages you will find:
- An island location with plenty to keep your players, but plenty of room for you to expand it. Some questions are left unanswered by design.
- New monsters and NPCs, stats for all
- Ashen Pearls: a powerful new type of relic to kill each other over
- The Pit: a modular fighting arena to keep things fresh
Writing: Exceptional writing throughout, very evocative entries to help a Harbourmaster bring the gruesome island to life.
Art/design: Ample use of Art throughout, be it Character, Maps or just atmospheric. Layout is clean and tightly done, with the Font and Colour selections being highly complimentary.
Usability: This is an extended adventure for your Crew and likely to challenge them severely should they be lower levelled.
Product Link: Itch.io Page
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Bottle Ship
Concept: Mutiny! Betrayal! Your former Helmsman has betrayed your Captain, who now hangs from the gallows, stolen your Ship and worse.. your share of the booty! You awaken hungover but thirsting for revenge if only you can find a new ship! Luckily there is a need for a crew on a Ship sailing for Navassa!
Content: Bottle Ship is a raucous Adventure on the island of Hispaniola, in the town of Tiburon and comes complete with a fully Keyed map of the town of Tiburon, as well as a fully Keyed map of the Temple located in the Mountains nearby. Also included are three new Creatures and five Random Tables for use however you might see fit.
Writing: Perhaps one of the most uniquely tongue in cheek writings thus far, Bottle Ship's creator, Sumire, has an irreverent sense of humour that really is used to excellent effect in this instance. Every entry is tightly written and contains exactly what is needed for a Harbourmaster to put their own life in to it.
Art/design: Sumire is not only the Author of Bottle Ship but it also the Artist as well, every Illustration and Map is done entirely by them and this lends the Adventure a very nice sense of cohesion. Maps are cleanly labeled and the Isometric view of the Temple is of great help when it comes to providing room Descriptions. Entirely done in Black and White means that this Adventure is also going to be quite Printer Friendly should you need/want to Print the Maps for table use.
Usability: Tiburon, as a Town, is a solid place for a pirate crew to find themselves and there is enough substance contained in this Adventure for a solid start to a longer Campaign or to follow on with what appears to be a forthcoming sequel. If you are struggling to find a way to begin a longer series of Adventures then Bottle Ship will certainly serve to either begin or add a properly detailed Port to your repertoire.
Format: PDF $5.00
Product Link: Bottle Ship
Content: Bottle Ship is a raucous Adventure on the island of Hispaniola, in the town of Tiburon and comes complete with a fully Keyed map of the town of Tiburon, as well as a fully Keyed map of the Temple located in the Mountains nearby. Also included are three new Creatures and five Random Tables for use however you might see fit.
Writing: Perhaps one of the most uniquely tongue in cheek writings thus far, Bottle Ship's creator, Sumire, has an irreverent sense of humour that really is used to excellent effect in this instance. Every entry is tightly written and contains exactly what is needed for a Harbourmaster to put their own life in to it.
Art/design: Sumire is not only the Author of Bottle Ship but it also the Artist as well, every Illustration and Map is done entirely by them and this lends the Adventure a very nice sense of cohesion. Maps are cleanly labeled and the Isometric view of the Temple is of great help when it comes to providing room Descriptions. Entirely done in Black and White means that this Adventure is also going to be quite Printer Friendly should you need/want to Print the Maps for table use.
Usability: Tiburon, as a Town, is a solid place for a pirate crew to find themselves and there is enough substance contained in this Adventure for a solid start to a longer Campaign or to follow on with what appears to be a forthcoming sequel. If you are struggling to find a way to begin a longer series of Adventures then Bottle Ship will certainly serve to either begin or add a properly detailed Port to your repertoire.
Format: PDF $5.00
Product Link: Bottle Ship
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Burial Wrongs
Concept: A sandbox city-crawl and dungeon-crawl adventure for Pirate Borg, taking place in a cursed city smote by a god, a flesh submarine, and holy island where daughters perform blasphemous rituals.
Content:
Content:
- detailed maps for locations, including:
- two tiers of an interconnected canal city
- many different locations with unique encounters and loot
- three dungeons, including a flesh submarine, and a mythic forest journey
- a calendar detailing the day-to-day progression of events, NPCs and Eylis city's doom
- different factions, including The Consumers, Priests, Necromancers, and more
- new horrifying monsters
- new items and equipment
- tables for generating effects of for Eating, Drinking, and Smoking a god, and being transfigured by dark divine rain.
- a list of rumors and advice to help your players choose their own paths
Writing: Enthusiastically written to evoke a sense of the macabre and grim, intended to inspire the imagination.
Art/design: Not to be outdone by the Writing, the Artwork and Layout of this supplement are very reminiscent of early Mork Borg and go a long way to helping establish the overall tone of this work.
Usability: If your Players lean more towards the dark and cosmic horror notes of Pirate Borg then this adventure is well suited for you.
Product Link: Itch.io Page
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Captain & Crew
Concept: Solo Ruleset for Pirate Borg
Content:
- The OAR, a simple gameplay loop for story-forward solo play.
- Rules for Abbreviated Combat so you can breeze through encounters to keep your story moving.
- Rules for acquiring and utilizing Crewmates.
- The Pirate's Code, a set of oracle tables.
- Hoist the Colors, a dice drop adventure generator.
- Seen at Sea and Encounters to Die For, additional tables to add random encounters to your maritime exploration of The Dark Caribbean.
Writing: M. Allen Hall is no stranger to the Genre and it shows immediately upon first reading of Captain & Crew. Embracing the minimalist style of the Borg line of Products makes Captain & Crew easily read and understood by those familiar to the aesthetic.
Art/design: Captain & Crew is thoughtfully laid out in its Spreads and carries a clean concept throughout for ease of use at any table.
Usability: With the advent of Solo gameplay and the ever growing demand for it within the roleplaying hobby as a whole this ruleset is perfect for any end user with a desire for piracy and a lack of fellow pirates.
Product Link: Captain & Crew PWYW
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Cursed Coordinates
Concept: A Pirate Borg Adventure
Content: Everything you need to run an adventure for a new Pirate Crew or an unlucky experienced one in The Dark Caribbean.
Writing: Very minimalist writing and slightly 'on rails' this adventure presents a curated experience.
Art/design: Artworkis cleanly done, sparingly used and the colours are well chosen to help accent the art.
Usability: Useful if you want to take your Players from point to point with an 'interlude' Adventure that won't bog down your overall campaign plans. Good filler.
Product Link: Itch.io Page
Content: Everything you need to run an adventure for a new Pirate Crew or an unlucky experienced one in The Dark Caribbean.
Writing: Very minimalist writing and slightly 'on rails' this adventure presents a curated experience.
Art/design: Artworkis cleanly done, sparingly used and the colours are well chosen to help accent the art.
Usability: Useful if you want to take your Players from point to point with an 'interlude' Adventure that won't bog down your overall campaign plans. Good filler.
Product Link: Itch.io Page
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Dead Crab for Booty
Concept: Adventure on the seas of the Dark Caribbean in search of the treasure of The Dead Crab
Content: This is a single adventure locale set within the Dark Caribbean at the discretion of the GM. It provides several Hooks to bring in a new Pirate Crew.
Writing: Written by Adrian Daine, Dead Crab for Booty is concise and to the point in most every entry, it is an excellent adventure location containing several interesting adventure areas for Players to explore and provide a remarkable amount of depth.
Art/design: Employing a simple two column layout that most GMs will be well familiar with this Adventure is cleanly written and is accompanied by an excellent map Illustrated by Kyle Latino .
Usability: As an introductory Adventure or even as a mid level Adventure, Dead Crab for Booty provides a wealth of content for any GM.
Format: PDF Pay What You Want ($2.00)
Product Link: Dead Crab for Booty
Content: This is a single adventure locale set within the Dark Caribbean at the discretion of the GM. It provides several Hooks to bring in a new Pirate Crew.
Writing: Written by Adrian Daine, Dead Crab for Booty is concise and to the point in most every entry, it is an excellent adventure location containing several interesting adventure areas for Players to explore and provide a remarkable amount of depth.
Art/design: Employing a simple two column layout that most GMs will be well familiar with this Adventure is cleanly written and is accompanied by an excellent map Illustrated by Kyle Latino .
Usability: As an introductory Adventure or even as a mid level Adventure, Dead Crab for Booty provides a wealth of content for any GM.
Format: PDF Pay What You Want ($2.00)
Product Link: Dead Crab for Booty
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Depths Unwonted
Concept: In the aftermath of their most recent voyage the crew has discovered three Artifacts and learns they must be returned to their rightful places on three separate islands within seven days lest doom befall them!
Content: Fourteen Pages detailing the Relics, the Islands they must be returned to and the challenges each island will present to the Crew before they can succeed.
Writing: Depths Unwonted takes the less is more approach of writing in a format that lends urgency to the crews quest to avoid their 'unwonted' fate. Each spread represents a segment of the adventure in a brief style that doesn't bog down the gameplay.
Art/design: Artistically this Adventure is simply fun to look at and enjoy much less play through. For all three islands the map and the writing are blended in to one unified whole that guides the eye in an entertaining way without being a chore to read.
Usability: Depths Unwonted would be a great adventure to spring on a group when they think they might be 'in the clear' after a previous one in a 'Just when you thought it was over!' style twist. Effort is made to keep it a small scale event within the writing and takes advantage of the 'Mystical' side of Pirate Borg in a great way.
Product Link: Depths Unwonted PWYW
Content: Fourteen Pages detailing the Relics, the Islands they must be returned to and the challenges each island will present to the Crew before they can succeed.
Writing: Depths Unwonted takes the less is more approach of writing in a format that lends urgency to the crews quest to avoid their 'unwonted' fate. Each spread represents a segment of the adventure in a brief style that doesn't bog down the gameplay.
Art/design: Artistically this Adventure is simply fun to look at and enjoy much less play through. For all three islands the map and the writing are blended in to one unified whole that guides the eye in an entertaining way without being a chore to read.
Usability: Depths Unwonted would be a great adventure to spring on a group when they think they might be 'in the clear' after a previous one in a 'Just when you thought it was over!' style twist. Effort is made to keep it a small scale event within the writing and takes advantage of the 'Mystical' side of Pirate Borg in a great way.
Product Link: Depths Unwonted PWYW
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Destination Hollow Ground - An Adventure for Pirate Borg
Concept: Destination Hollow Ground is an adventure dedicated to Pirate Borg. To be able to play the adventure without modifications, the core game Pirate Borg is needed.
Hollow Ground has so far been spared from the darkness that has descended upon the Caribbean. The outpost is isolated but strategically advantageous for shipping. Alliances have been made and people have become wealthy. Prosperity has contributed to a growing small town.
But nothing lasts forever.
The two most influential families have a long-standing conflict that is escalating. Pirate activity is increasing in the area. Which in turn has disturbed about eighty undead Vikings who have slumbered by their wrecked ship for hundreds of years. The players are thrown straight into this whirlwind of conflicts, threats, and opportunities.
Time to polish the cutlass and sharpen the dice!
Content: Destination Hollow Ground includes:
Hollow Ground has so far been spared from the darkness that has descended upon the Caribbean. The outpost is isolated but strategically advantageous for shipping. Alliances have been made and people have become wealthy. Prosperity has contributed to a growing small town.
But nothing lasts forever.
The two most influential families have a long-standing conflict that is escalating. Pirate activity is increasing in the area. Which in turn has disturbed about eighty undead Vikings who have slumbered by their wrecked ship for hundreds of years. The players are thrown straight into this whirlwind of conflicts, threats, and opportunities.
Time to polish the cutlass and sharpen the dice!
Content: Destination Hollow Ground includes:
- Description of Hollow Ground, the main location of the adventure.
- Suggestions on how to get the players started and motivated to seek out the outpost.
- Maps of Hollow Ground and the surrounding area, The Arugula Islands.
- Description and information about the two most influential families.
- The adventure itself, divided into three acts with a total of 13 scenes, which follows a chain of events that will be affected by how the players choose to act.
- 27 non-player characters with token image, stats, appearance, personality, mannerism, drive, history, complications, secrets and what they want from the players.
- Description and background about the Pirates and the undead Vikings.
- 17 new weapons.
- 5 adventure locations with 12 new monsters, maps, detailed descriptions, and random encounters.
- Carousing in Hollow Ground.
Available in PDF, Hardcover, and Softcover.
PDF $6.95
Softcover, Premium Color Book + PDF $15.99
Hardcover, Premium Color Book + PDF $27.44
Publisher: Tomas Eriksson
Product Link: Destination Hollow Ground
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Die in Six Directions
Concept: Hex Crawl Sandbox Map Generator
Content: Contains all the information you will need to generate an Island Map for Pirate Borg alongside a useful Hex Map Download to get you started.
Writing: Simply written to allow for maximum usefulness to the Harbourmaster, this supplement comes with the Tables you need to create with and lets the Harbourmaster interpret them as they need.
Art/design: Occasionally the theme of the Supplement gets in the way of clarity of the page but it does not detract enough to make this entry difficult to use.
Usability: This is an excellent tool for anyone who wants to get in to Hex Crawl Mechanics or simply basic island generation to further populate their Pirate Borg setting. Examples are included for those who might be new to this style and represent the material well.
Product Link: Itch.io PDF
Content: Contains all the information you will need to generate an Island Map for Pirate Borg alongside a useful Hex Map Download to get you started.
Writing: Simply written to allow for maximum usefulness to the Harbourmaster, this supplement comes with the Tables you need to create with and lets the Harbourmaster interpret them as they need.
Art/design: Occasionally the theme of the Supplement gets in the way of clarity of the page but it does not detract enough to make this entry difficult to use.
Usability: This is an excellent tool for anyone who wants to get in to Hex Crawl Mechanics or simply basic island generation to further populate their Pirate Borg setting. Examples are included for those who might be new to this style and represent the material well.
Product Link: Itch.io PDF
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