Adventures
Silent Cove
Concept: Silent Cove is a Pirate Borg adventure location, featuring an island covered in history and mystery, complete with a small dungeon hidden beneath its surface. Frequented by pirates trying to prevent their dead comrades from rising as an undead in the Dark Caribbean, the island met an unfortunate fate when a greedy pirate burned a priest living here alive, cursing the island and potentially the entire surrounding sea...
Content: This Ten Page Adventure is quite literally packed, featuring a Hex Crawl island with 5 Keyed Locations, a Ten Room Dungeon, Twenty Relics of various uses, Four NPCs, Four new Monsters, Eight Random Roll Tables to enhance your game and Two standalone VTT Ready Maps
Writing: Silent Cove is very well written and it shows in every line of text. Every entry is precise, every Description is exactly enough to evoke the necessary details without consuming space which has all been saved for its abundant content.
Art/design: Cohesive is hardly an effusive enough word for the layout, Art style and design in this product. As clean and attractive as Silent Cove is, I would also love to see this product receive a colour release at some point just to see where that might take the product even further.
Usability: Silent Cove is intended to be inserted in to an existing Pirate Borg Game as a Location, but it would easily be a great starting off point for a Crew as well. As it is jam packed with interesting Tables to make the entire area come alive the replay value for this product is extensive. There are amply Hooks and potential Campaign starts included within. This product is well worth your time to add to your Pirate Borg collection.
Format: PDF 10 Page DriveThru or Itch.io $4.00
Product Link: DTRPG: Silent Cove Itch.io: Silent Cove
Content: This Ten Page Adventure is quite literally packed, featuring a Hex Crawl island with 5 Keyed Locations, a Ten Room Dungeon, Twenty Relics of various uses, Four NPCs, Four new Monsters, Eight Random Roll Tables to enhance your game and Two standalone VTT Ready Maps
Writing: Silent Cove is very well written and it shows in every line of text. Every entry is precise, every Description is exactly enough to evoke the necessary details without consuming space which has all been saved for its abundant content.
Art/design: Cohesive is hardly an effusive enough word for the layout, Art style and design in this product. As clean and attractive as Silent Cove is, I would also love to see this product receive a colour release at some point just to see where that might take the product even further.
Usability: Silent Cove is intended to be inserted in to an existing Pirate Borg Game as a Location, but it would easily be a great starting off point for a Crew as well. As it is jam packed with interesting Tables to make the entire area come alive the replay value for this product is extensive. There are amply Hooks and potential Campaign starts included within. This product is well worth your time to add to your Pirate Borg collection.
Format: PDF 10 Page DriveThru or Itch.io $4.00
Product Link: DTRPG: Silent Cove Itch.io: Silent Cove
Spirits High Waters Deep
Concept: Hexcrawl your way across a re-usable Map fraught with Adventure and Peril!
Content: 6 Fully realized Rollable Tables, a Keyed overworld Map of the Region (with an option to download an UnKeyed version of the same). Three unique encounters to place as you wish.
Writing: Spirits High, Waters Deep is absolutely stuffed to the gills with content to enjoy. Clearly written with the Harbourmaster in mind it assumes a basic level of knowledge with the world of The Dark Caribbean and Pirate Borg but also provides handy page references for looking up Official Content. The sometimes irreverent style of the Author is a welcome addition as it puts you in a place of feeling as though you are speaking to a fellow Harbourmaster.
Art/design: Pulling from both Original and Public Domain sources all of the Artwork in this Adventure helps to set the tone quite well, what maps are included are blessedly clear and well done. In particular the Hex Map included is simply spectacular.
Usability: Spirits High, Waters Deep would be a great way to start off a Pirate Crew in The Dark Caribbean. Letting your players fill in the Hex Map and allowing you as a Harbourmaster to populate any content from other Adventures in to Blank Hexes as needed/desired. It is even suggested by the Author on several occasions!
Product Link: Spirits High Waters Deep PWYW
Content: 6 Fully realized Rollable Tables, a Keyed overworld Map of the Region (with an option to download an UnKeyed version of the same). Three unique encounters to place as you wish.
Writing: Spirits High, Waters Deep is absolutely stuffed to the gills with content to enjoy. Clearly written with the Harbourmaster in mind it assumes a basic level of knowledge with the world of The Dark Caribbean and Pirate Borg but also provides handy page references for looking up Official Content. The sometimes irreverent style of the Author is a welcome addition as it puts you in a place of feeling as though you are speaking to a fellow Harbourmaster.
Art/design: Pulling from both Original and Public Domain sources all of the Artwork in this Adventure helps to set the tone quite well, what maps are included are blessedly clear and well done. In particular the Hex Map included is simply spectacular.
Usability: Spirits High, Waters Deep would be a great way to start off a Pirate Crew in The Dark Caribbean. Letting your players fill in the Hex Map and allowing you as a Harbourmaster to populate any content from other Adventures in to Blank Hexes as needed/desired. It is even suggested by the Author on several occasions!
Product Link: Spirits High Waters Deep PWYW
The Amulet of Delgado
Concept: A grand treasure lies in wait on the other side of a portal but the Amulet of Delgado, the key to the opening the portal, has been sundered and its pieces lie scattered across the Caribbean. Many now seek to reunite the missing pieces and once again gain access to the treasures which lie beyond the portal. You are the crew of The Rusty Kraken and Captain Steelgrind has a proposal for you to aid him in recovering the lost pieces of the Amulet. But there are others who also seek this prize and time is of the essence..
Content: The Amulet of Delgado is the successor to the Authors previous work, The Treasure of Cutlass Cay, though it need not be played as such. Within its 26 pages a Harbourmaster will find everything they need to make this epic quest come to life for their Pirate crews. Six fully detailed NPCs all with VTT ready Tokens, four detailed Adventure locations which may be played in any order the Harbourmaster wishes as well as the penultimate location where the adventure concludes. Also included are visual aids for your Players, a 'blank' Amulet with all the various pieces available separately so that your Players can assemble their Amulet as they play.
Writing: The Amulet of Delgado is written in the spirit of Pirate Borg most assuredly. You are given the outline of a grand adventure and the tools to help you bring it to life for your Players without it bogging you down in unnecessary details. Harbourmasters are encouraged to adjust things to fit their group and link the various locations together in whichever way they see fit and the writing enables that by not overloading you with detail. Make no mistake, there is nothing missing from this Adventure other than the ingenuity of you and your Players.
Art/design: Artistically the Author maintains an aesthetic style throughout the Adventure which is refreshing and evocative of The Dark Caribbean, Character art is all entertaining and thematic to say the least. Maps are all well laid out, clearly keyed and referenced and each Location is kept to a 'spread' style ala Pirate Borg itself.
Usability: The Amulet of Delgado is not set to any one Location within The Dark Caribbean, or any specific world, and as such you can begin this Adventure anywhere you might wish to without hesitation. It is certainly suitable for use in a Crew of Levels three to six if you have already gone through The Treasure of Cutlass Cay.
Format: PDF DriveThru RPG $8.99
Product Link: The Amulet of Delgado DriveThru
Product Link: The Amulet of Delgado Lulu
Content: The Amulet of Delgado is the successor to the Authors previous work, The Treasure of Cutlass Cay, though it need not be played as such. Within its 26 pages a Harbourmaster will find everything they need to make this epic quest come to life for their Pirate crews. Six fully detailed NPCs all with VTT ready Tokens, four detailed Adventure locations which may be played in any order the Harbourmaster wishes as well as the penultimate location where the adventure concludes. Also included are visual aids for your Players, a 'blank' Amulet with all the various pieces available separately so that your Players can assemble their Amulet as they play.
Writing: The Amulet of Delgado is written in the spirit of Pirate Borg most assuredly. You are given the outline of a grand adventure and the tools to help you bring it to life for your Players without it bogging you down in unnecessary details. Harbourmasters are encouraged to adjust things to fit their group and link the various locations together in whichever way they see fit and the writing enables that by not overloading you with detail. Make no mistake, there is nothing missing from this Adventure other than the ingenuity of you and your Players.
Art/design: Artistically the Author maintains an aesthetic style throughout the Adventure which is refreshing and evocative of The Dark Caribbean, Character art is all entertaining and thematic to say the least. Maps are all well laid out, clearly keyed and referenced and each Location is kept to a 'spread' style ala Pirate Borg itself.
Usability: The Amulet of Delgado is not set to any one Location within The Dark Caribbean, or any specific world, and as such you can begin this Adventure anywhere you might wish to without hesitation. It is certainly suitable for use in a Crew of Levels three to six if you have already gone through The Treasure of Cutlass Cay.
Format: PDF DriveThru RPG $8.99
Product Link: The Amulet of Delgado DriveThru
Product Link: The Amulet of Delgado Lulu
The Cataclysm Coast is Burning
Concept: The Legion Of The Blackened Sun have taken Hellskull island. They have sealed the sun under Mt Apocalypse and razed the ancient cities. Their pirate fleets raid alliance ships by the screaming cliffs, their snake cult armies have occupied elvish ruins from before time began, and the Apolutrosis Horde threaten to drown the world in ichor and salt water.
Content: The Cataclysm Coast is Burning is a 20 Page Adventure Locale, fully Illustrated and providing a new region for your Pirate Borg enjoyment.
Writing: TCCB boasts an excellent and highly evocative new Region for your Crew to explore and is fully compatible with the Borg Ruleset. Written by Nem, If you want to deliver an intense setting filled with wild imagery then this Supplement is definitely something you can make use of in the Dark Caribbean.
Art/design: Boasting colour and art design reminiscent of the Original Mork Borg but now with a decidedly Piratical twist every piece of artwork in this product will inspire both Harbourmaster and Player alike.
Usability: The Cataclysm Coast is Burning fits very well in the latter stages of the Pirate Borg timeline as the end draws ever nearer and your Pirate Crews are beset by the horrors of the Dark Caribbean on all sides.
Format: PDF 20 Pages ($7.99)
Publisher: Sandy Pug Games
Product Link: The Cataclysm Coast is Burning
Content: The Cataclysm Coast is Burning is a 20 Page Adventure Locale, fully Illustrated and providing a new region for your Pirate Borg enjoyment.
Writing: TCCB boasts an excellent and highly evocative new Region for your Crew to explore and is fully compatible with the Borg Ruleset. Written by Nem, If you want to deliver an intense setting filled with wild imagery then this Supplement is definitely something you can make use of in the Dark Caribbean.
Art/design: Boasting colour and art design reminiscent of the Original Mork Borg but now with a decidedly Piratical twist every piece of artwork in this product will inspire both Harbourmaster and Player alike.
Usability: The Cataclysm Coast is Burning fits very well in the latter stages of the Pirate Borg timeline as the end draws ever nearer and your Pirate Crews are beset by the horrors of the Dark Caribbean on all sides.
Format: PDF 20 Pages ($7.99)
Publisher: Sandy Pug Games
Product Link: The Cataclysm Coast is Burning
The Crypt of Black Coral Cove
Concept: In a forgotten corner of the Caribbean, concealed from prying eyes, a crypt steeped in darkness and mystery awaits. Looking over Coral Town this ancient burial site holds secrets untold and promises riches beyond imagination with tales of opulence and wealth amassed by long-dead kings, conquerors, and nobles have spread like wildfire, enticing the hearts of cunning adventurers and opportunistic souls from distant lands.
Whispers of the crypt's existence reach the ears of those yearning for fortune, pulling them towards its hidden location. Legends speak of intricate catacombs adorned with masterful carvings, guarded by cunning traps and creatures that once served as protectors. The depths of the crypt pulsate with the remnants of past glory, treasures waiting to be claimed by those audacious enough to brave its depths.
Nestled atop a hill, behind the crumbling ruins of an ancient church, the crypt's allure is irresistible. Concealed amidst a tangle of overgrown foliage, its entrance stands as a testament to the forgotten era it represents. Eager and aspiring opportunists heed the call, driven by their insatiable thirst for riches and the thrill of unraveling the crypt's enigmatic secrets.
Content: The Crypt of Black Coral Cove is a dungeon crawl intended for the starting island of Pirate Borg Black Coral Cove, but is easily inserted any place where the dead are interred. Heavily inspired by dungeons of yesteryear and The Alexandrians “Jaquaying the Dungeon”, this dungeon comes stocked with winding looping and branching corridors, hidden traps, wandering monsters, and of course Treasure! Can your players make it through the winding passages and claim the prizes within or will the Evil Dead claim another wretched soul?
Watermarked PDF $5.00
Publisher: Galactic Funk Creations
Link: The Crypt of Black Coral Cove
The Treasure of Cutlass Cay
Concept: Embark on a thrilling voyage to Cutlass Cay, sailing aboard the Rusty Kraken! Prepare to uncover the long-lost treasure hidden amidst the mysteries of the island.
Content: Get ready to dive headfirst into the heart of the Pirate Borg system, where epic adventures await at every turn! Brace yourself for an escapade that's bound to leave you craving even more daring quests on the horizon! Arrr, matey!
Publisher: Steven Gibbs
PDF $3.00 - Pay what you want
Link: The Treasure of Cutlass Cay
Content: Get ready to dive headfirst into the heart of the Pirate Borg system, where epic adventures await at every turn! Brace yourself for an escapade that's bound to leave you craving even more daring quests on the horizon! Arrr, matey!
Publisher: Steven Gibbs
PDF $3.00 - Pay what you want
Link: The Treasure of Cutlass Cay
The Way of the Wurm
Concept: Crique des Vermineux looks like a serene fishing village at first glance, but those who dwell here ultimately live to feed the Mother of Worms. This module, suitable to be integrated into a multi-session campaign or to be played as a one-shot, will bring to you the horrors of an eldritch PARASITE.
Content:
Content:
- Road to Disaster: A table of two evolving threats and a possible chain of events that will occur if the player characters decide to do nothing.
- Original, hand-drawn art on almost every page.
- 4 illustrated, major NPCs to make your days worse.
- The Worm-Ridden: A new Haunted Soul Class for Pirate Borg.
- Crique des Vermineux: A former French colony turned secret haven of the Wretched. A town to be explored on 4 pages with rumor and encounter tables.
- Gnawed Caves: An unnatural, 4-page dungeon with hand-drawn isometric maps and horrors better left alone. Can you hear the Choir of Worms?
- A Wretched Generator to create the NPCs you need!
- VTT Files with tokens and maps for you to print out or use digitally.
Writing: Having won the Award for Best Adventure in the CABIN FEVER Game Jam, The Way of the Worm is a fully realized locale, replete with Tips on how to best make use of its contents. Every entry is concise and clearly presented to you in a format that never overwhelms despite the rich depth that is included. Often times the Creators make mention of how best to use the material or what you might need to do in order to make it your own which is a blessing in disguise as they clearly indicate that, while the Adventure is complete, that there still remains some work for the potential Harbourmaster to engage in.
Art/design: Artistically this Adventure is a pure joy to read and explore. At no point does the layout overwhelm the text, everything has been presented with great attention to detail. Maps and interior Art are elegantly used, well keyed and appear in a Spread format for ease of use and removes the need for constant page flipping/scrolling.
Usability: There is so much content in this Adventure and with the 'twist' of placing Time pressure on the Players it makes for an excellent outing in to the more horrific aspects of The Dark Caribbean. In a Genre replete with intended 'One Shots' The Way of the Wurm will provide many sessions of fun for any crew.
Product Link: The Way of the Wurm
The Wedding Ship
Concept: This adventure takes your crew on a journey of ambition and plunder, you've caught wind of a Wedding Ship, packed with young folk and destined for Jamestowne in an effort to bolster the failing Colony there, the ship is packed with new Settlers and the wealth that they carry to make a new life for themselves... or the life that a clever Pirate can guide them to.. for a Fee of course. You need a Captain and a Ship to set your plan in motion!
Content: Clocking in at 38 Pages in length this Adventure contains 5 Pre-Generated Characters and an extensive array of Adventure locales with a wealth of advice for the Harbourmaster to aid in their representation of the subject matter.
Writing: The Wedding Ship is quite well written and is very definitely intended for a Mature group of Players as some of the subject matter touches on more adult themes. It is quite reminiscent of old school adventures with sets of "Read this aloud to the Players" and contains several Choose your Path points which may make for a decent amount of replay value.
Art/design: Interior Artwork covers a wide array of Styles and Sources and is certainly in the same spirit as other 'Borg' works. If there was any one comment to be made about the Design it would bet that some of the Font choices can be a struggle to read easily on the first pass. That aside, it was a joy to flip through this Adventure as every other aspect of it is quite cleanly done.
Usability: Despite the presence of several Choose your Path points this Adventure does ask that the Players 'Buy In' to the Events being described which is a refreshing thing to see as The Wedding Ship is a tale worth following to its conclusion. It very cleverly skirts the idea of being On Rails by presenting a clear Path to the Players through extensive exposition. If you have a Group that is keen to invest in an Adventure that eschews the Sandbox then The Wedding Ship is for you.
Format: PDF DriveThru RPG 38 Pages $9.99
Product Link: The Wedding Ship
Content: Clocking in at 38 Pages in length this Adventure contains 5 Pre-Generated Characters and an extensive array of Adventure locales with a wealth of advice for the Harbourmaster to aid in their representation of the subject matter.
Writing: The Wedding Ship is quite well written and is very definitely intended for a Mature group of Players as some of the subject matter touches on more adult themes. It is quite reminiscent of old school adventures with sets of "Read this aloud to the Players" and contains several Choose your Path points which may make for a decent amount of replay value.
Art/design: Interior Artwork covers a wide array of Styles and Sources and is certainly in the same spirit as other 'Borg' works. If there was any one comment to be made about the Design it would bet that some of the Font choices can be a struggle to read easily on the first pass. That aside, it was a joy to flip through this Adventure as every other aspect of it is quite cleanly done.
Usability: Despite the presence of several Choose your Path points this Adventure does ask that the Players 'Buy In' to the Events being described which is a refreshing thing to see as The Wedding Ship is a tale worth following to its conclusion. It very cleverly skirts the idea of being On Rails by presenting a clear Path to the Players through extensive exposition. If you have a Group that is keen to invest in an Adventure that eschews the Sandbox then The Wedding Ship is for you.
Format: PDF DriveThru RPG 38 Pages $9.99
Product Link: The Wedding Ship
Unmoored
Concept: A traditional Point Crawl adventure taking players across an sinking island somewhere in The Dark Caribbean!
Content: Coming in at 5 Pages absolutely packed with tables in the Borg tradition, a single Map is provided for the Harbourmaster, keyed with the Locations and Points of Interest to run the Adventure.
Writing: Winner of the Award for Best Writing in the CABIN FEVER Game Jam! Adopting the Bullet Point style that is synonymous with Borg games the writing in Unmoored is both informative and exciting for any Harbourmaster, providing direction without interference to permit you to run it with your own unique style.
Art/design: Layout is done in a style similar to that found in the Pirate Borg Corebook and many subsequent adventures. Fonts are used sparingly for thematic effect and when employed are used in a format that does not make the adventure needlessly difficult to read. A single keyed map is provided for the Harbourmaster to direct the action.
Usability: This incredibly succinct, action packed island can literally be placed anywhere in The Dark Caribbean as the title explains, it has literally become 'Unmoored' it is perfectly arranged to be used as a waypoint between Campaigns. As the Island itself is moving you could easily run a few Sessions here and then have your Crew arrive at the jumping off point of their next Adventure.
Product Link: Unmoored PWYW
Content: Coming in at 5 Pages absolutely packed with tables in the Borg tradition, a single Map is provided for the Harbourmaster, keyed with the Locations and Points of Interest to run the Adventure.
Writing: Winner of the Award for Best Writing in the CABIN FEVER Game Jam! Adopting the Bullet Point style that is synonymous with Borg games the writing in Unmoored is both informative and exciting for any Harbourmaster, providing direction without interference to permit you to run it with your own unique style.
Art/design: Layout is done in a style similar to that found in the Pirate Borg Corebook and many subsequent adventures. Fonts are used sparingly for thematic effect and when employed are used in a format that does not make the adventure needlessly difficult to read. A single keyed map is provided for the Harbourmaster to direct the action.
Usability: This incredibly succinct, action packed island can literally be placed anywhere in The Dark Caribbean as the title explains, it has literally become 'Unmoored' it is perfectly arranged to be used as a waypoint between Campaigns. As the Island itself is moving you could easily run a few Sessions here and then have your Crew arrive at the jumping off point of their next Adventure.
Product Link: Unmoored PWYW
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